This blog is for educators and anyone looking to do something creative with digital technologies. Here you'll find resources, tips and advice. Feel free to post comments.
Monday, 3 December 2012
Scratch IT!
This month, we've been running fun programming workshops using free Scratch software.
Local Y5 primary school students made their own 'sprites' - these are graphics that you animate in Scratch - to create interactive poems based on the work of Archie Markham.
"This is Fantastic!" said Alma, and Naseem says, "I've got this at home and I'm making games with my Dad."
Students created a fantastic game called 'Shark Attack!', using sprites from Scratch and their own sprite creations. A lesson plan plus code will be online soon!
Labels:
Animation,
apps,
Children,
digital literacy,
Games,
Key Stage 3,
Primary,
programming,
schools,
Scratch,
technology
Monday, 12 November 2012
Stop Motion Animation for the Nation!
For all you Wallace and Gromit fans, make stop motion come alive!
Breakdown;
1. Storyboard your story - stick figures will do.
2. Do scene by scene drawings, you will need a beginning, middle and end. Download storyboard templates from here.
3. Use a webcam connected to a computer - trust me its easier.
4. Download relevant frame capture software Frame by Frame is a free one.
4a. If you haven't got a webcam, you can use a digital camera just use a tripod & keep the camera STILL!
5. Keep models bold and simple. Make facial features large so you can move them around a bit
6. Important! - The models must be able to stand up on their own.
7. Take one shot per movement, continue until end!
You should have your web pics in a nice order for you to play and edit. You can duplicate frames or delete the unwanted ones and voila! you have an animation!
Options;
-Choose a plain background or a drawings - it looks better
-Paint the inside of small cardboard boxes to create sets.
-Add your own sound effects & dialogue
-Create a different mouth for each vowel sound = "AEIOU"& swap the mouths between each shot.
-Make sure your in a bright space or move a desk lamp closer to light your set.
If you are using Windows movie maker and a digital camera this tutorial should help.
Making it all 3D!
Just replace your 2D webcam with a 3D camera (on a tripod). They are pretty cheap now (this one's around £30 from Amazon). While the process of taking 3D images is a pretty straight forward one, making the movie is not so easy!
The above camera takes 3D pics using the side-by-side method.
Easy Way: Upload you movie to youtube as 3D video. Done. View with 3D glasses.
Hard Way: Use a decent video editing package to overlay and colourise the images. Done. Eventually. View with 3D glasses.
Labels:
Animation,
Digital Imaging,
Stop motion,
Tutorial,
Windows Movie Maker
Friday, 2 November 2012
Fantastic Creatures - October Half Term Challenge
MinaLep |
The October Half term challenge created monsters!
During October halft-term 20 students from across the city used digital tools to create fantastical amalgamations of their favourite animals. Spurred on by ideas presented in nonsense poetry - i.e., portmanteau words (Snake + Shark = Snark!) students transformed the real into the mythical.
With the support of the Open University and SHEBEEN, students also had a go at being nature detectives with the OPAL project. They used digital cameras to record the insects they found then uploaded their pictures to the iSpot website for identification!
Hosted by the PIE/ArtsLab initiative, a partnership between Sheffield Hallam University's Equality and Community Engagement manager Maxine Greaves and Destinations Arts, this project was about using fun and creative ways to promote literacy, Maths and Science learning using digital technologies.
Labels:
Creative,
Cross Curricular,
Digital Imaging,
digital literacy,
eLearning,
Science
Saturday, 20 October 2012
PIE Vs SheffieldArtsLab
A Digital Arts and learning collaboration/interaction between Destinations Arts and Sheffield Hallam University.
A project that experiments with interactive creative learning tools.
More information coming soon!
Labels:
After School Club,
apps,
creative computing,
digital literacy,
Education,
handheld devices,
Interactive
Friday, 12 October 2012
MIT App Inventor
Originally a Google Project, MIT App Inventor allows to you to create on Android based handheld devices. MIT, the makers of Scratch are now managing the project and offering loads of support to would be App developers.
The App Inventor offers a natural progression from the Scratch programming environment as it offers a similar colour coded 'drap-and-drop' coding solution.
It all online with no downloadable moving parts and if your used to Scratch and programming concepts, its very easy to pickup!
I recently created an App that translated English to Igbo, which was nice...
Labels:
Android,
apps,
College,
FE,
Free Software,
handheld devices,
ICT,
Interactive,
mobile phones,
programming
Beginners Interactive Games Workshop
1. I recently completed a series of "Introduction to Programming workshops with FE college tutors. We used Scratch, the fun code writing environment for creating interactive programs!
2. Participants followed a set of simple exercises, building on their knowledge as they went along. By the end of the first session, participants were able to create a sophisticated interactive game.
3. During the following weeks, we looked at more advanced interactive designs and how to introduce Scratch and programming concepts into the classroom.
The first Session Outline:
1. What is Scratch?
2. Understanding the Interface
3. Exercises
4. Short Game Exercise
5. Programming Concepts
Workshops are applicable to Primary and secondary settings too! For more information about delivering workshops check out the makedigital website or the teaching resources at the Scratch edu website
Labels:
apps,
College,
CPD,
creative computing,
digital literacy,
FE,
Free Software,
ICT,
programming,
Scratch
Scratch and Raspberry Pi's
Great example of using ultra low cost computers to inspire young people to code.
A London primary school got kids from 5 to 11 to learn about coding with Scratch, a fun free programming resource. No reason why this can't be repeated all over the country. Scratch is free to download on an Apple Mac, PC or Linux based computer OS.
The Raspberry Pi is a £25 computer the size of a credit card. Its so cheap and powerful that it could revolutionise computing in schools!
There is also a downloadable step-by-step resource for teachers to use in class. Check out the article in Wired.
Labels:
digital literacy,
Games,
ICT,
Interactive,
Scratch,
teaching,
technology
Tuesday, 17 July 2012
Archie Markham Project Launch
A media Arts and performance project celebrating the writing and life of E.A. Markham!
Fours creative's - an Actor, a Writer, a digital Artist and a Dance Artist will work with pupils from Huckolow schoool to produce a spectacualr performance for Black HIstory Month 2012!
Themed 'many voice' our first session involved pretending to be someone else. With our help, students worked out a scenario where they pretended to be old by dressing up, speaking in an old way and moving in a old way - it was fantastic!
Afterwards students evaluated their experience and told us how they wanted to project to do in the future.
Archie Markham was professor emeritus at Sheffield Hallam Unvieristy, he died in 2008.
Labels:
Archie Markham,
Arts Project,
Creative,
Cross Curricular,
digital literacy,
KS2
Saturday, 31 March 2012
Working Together to Solve Problems Tom Wujec
Tom Wujec from Autodesk presents some surprisingly deep research into the "marshmallow problem" -- a simple team-building exercise that involves dry spaghetti, one yard of tape and a marshmallow. Who can build the tallest tower with these ingredients? And why does a surprising group always beat the average?
I'm up for trying this one when I'm next in class!
Labels:
solving problems,
team building,
team working
Monday, 5 March 2012
Games Vs Education Who wins?
Sunday, 26 February 2012
Philosophy For Children: Sparking a Love of Learning
TEDxOverlake - Dr. Sara Goering - Philosophy for Kids: Sparking a Love of Learning
Labels:
Children,
Cross Curricular,
KS2,
Philosophy,
Primary
Saturday, 25 February 2012
Infographic- Teachers Respond to Technology in the Classroom
Labels:
digital literacy,
ICT,
infographic,
Learning,
teaching,
technology
Monday, 13 February 2012
Education’s Effect on Income
Friday, 10 February 2012
Traditional Textbooks Vs iPad and Electronic Textbooks - The Maths (in Dollars)
Thursday, 9 February 2012
Scale of The Universe Infographic
Friday, 27 January 2012
Interactive Language Teaching Resource
Welcome to Coco and online interactive language teaching environment. A friendly ape/gorilla/monkey called Coco performs user directed tasks in a series of brightly coloured scenarios with onscreen text in French, English, Polish, German, Spanish and Chinese.
Children listen, click through each scenario and repeat. Its aimed at children between the ages of (3-6 years. Words are spoken by natural speakers in each language. You need a decent computer with sound and a Flash plugin installed in your browser for it to work.
Labels:
digital literacy,
English,
Interactive,
KS1,
KS2,
Modern Languages,
Online Learning
Friday, 20 January 2012
Creating a 3D image using GIMP
3D Thandie with toy Megaphone |
I will talk you through how to turn a digital image into a 3D one! GIMP is an easy to use powerful free image editing software. You can use Photoshop or any app that lets you edit and recolour you image using layers.
To complete this tutorial, you need to have the latest version of GIMP installed and image to work with (images where the foreground contrasts with the background work best) and a pair of 3D specs.
1. Open up you image in GIMP.
Note: Make sure you can see the layers menu, if not go to MENU-WINDOWS-DOCKABLE DIALOGS-LAYERS move it to the right hand side of the screen for easy access.
2. Duplicate your image so you have two layers - click on the 'duplicate icon, two small squares overlapping, at the bottom of layers panel next to the green up/down arrows.
3. Select each layer then COLORS - DESATURATE. Make sure you have the 'eye' icon selected to see each layer.
4. Select the top image layer and turn off the bottom image layer eye icon.
5. COLORS - COLOR BALANCE move the top slider towards cyan so it reads -100, we want to make the blue a bit richer so move the middle slider towards Magenta -50.
6. Turn of the blued top layer eye icon and turn on the bottom layer eye icon. The image should still be black and white if not repeat step 3
7. COLORS - COLOR BALANCE move the middle slider towards magenta so it reads -100, again we want to make the colour a bit richer so move the bottom slider towards Yellow so the number reads -59.
Now here comes the exciting bit!
8. Turn both eye icons on, select the 'move' tool (it looks like a blue cross) from the TOOLBOX palette it should be open, if not go to MENU-WINDOWS-DOCKABLE DIALOGS-TOOLS
9. Select and move your top blue layer to the left slightly - 3 or 5 millimetres - we are trying to recreate the space between your right and left eyes!
10. Put your 3D specs on.
11. Make sure both layer 'eye' icons are showing then move the opacity slider of the BLUE top layer, in the LAYERS menu to about 48.3
12. With your glasses on you should be able to start seeing the 3D effect. You might have to revisit steps 5 and 7 and reapply with cyan and magenta sliders so the colours are richer and brighter. You might have to slightly adjust the top blue image back or forth to get the desired effect! Enlarge your image VIEW-ZOOM- 200% it will look great!
13. Save your work
14. Your image will probaly look best on a monitor or as a high quality colour print.
You can purchase 3D glasses from Amazon or make your own out of card or recycle some old specs!
Enjoy!
Thursday, 19 January 2012
Teachers - Publish Your Own Books!
Hot off the press from Apples big show and tell event is news of the release of the iBooks Author, a free app for iPads which means we can all become publishing moguls!
Those of you with experience of the books function of iPhoto will know that you can create beautiful looking books and calendars using the free software that arrives preloaded on macs. Well it seems like the new iBooks Author app lets you go further to create interactive images and text in the large colourful format that the playful interface of the iPad offers.
iTunes U already allows educators to distribute lectures and educational resources to students, now there is a new app to extend this functions further.
It seems Apple is ushering in a new era of publishing electronic content for learners and only time will tell if it will profoundly change the way we teach and learn. What do you think?
Labels:
apps,
Creativity,
Cross Curricular,
digital literacy,
iPad,
iPhoto,
Mac OS,
Publishing
Tuesday, 17 January 2012
The Most Exciting Thing to Happen in 21st Century Education?
The Raspberry Pi computer has the potential to become one of the most important things to happen in 21st Century education and transform they way we teach and do business.
Imagine two secondhand PCs running a VDI (Virtual Desktop Infrastructure) powerful enough to drive several rooms of Raspberry Pi work stations as 'thin clients'. Your £30,000 tri-annual IT spend just dropped to £2,000!
A starting price of $25 puts it firmly in the price bracket of the cash strapped IT heads looking to cost save.
The credit-card sized computer is built by the The Raspberry Pi Foundation (a UK charity with a dream of producing cheap computers for kids) and based on an ARM processing architecture with onboard audio and video outputs and USB, HDMI and SD card slots. Unbelievably, it weights 45 gram and plays High definition video!
This makes it ideal for web surfing and web 2.0 apps, web-design and everyday IT tasks but will struggle with processor intensive applications such as video and sound editing.
Imagine two secondhand PCs running a VDI (Virtual Desktop Infrastructure) powerful enough to drive several rooms of Raspberry Pi work stations as 'thin clients'. Your £30,000 tri-annual IT spend just dropped to £2,000!
A starting price of $25 puts it firmly in the price bracket of the cash strapped IT heads looking to cost save.
The credit-card sized computer is built by the The Raspberry Pi Foundation (a UK charity with a dream of producing cheap computers for kids) and based on an ARM processing architecture with onboard audio and video outputs and USB, HDMI and SD card slots. Unbelievably, it weights 45 gram and plays High definition video!
This makes it ideal for web surfing and web 2.0 apps, web-design and everyday IT tasks but will struggle with processor intensive applications such as video and sound editing.
Educationalists see the Raspberry Pi as a chance for school's to get pupils into programming - an important skill for this decade.
It comes Linux ready meaning it can access open source software (mostly free) which already offers the productivity of Windows software with very little learning curve - right in line with the Education Secretary's vision of an 'Open Source' future.
The machines specs include a 700MHz ARM11 CPU and 256MB of RAM. It arrives case-less, a barebones circuit board allowing users to personalise the look of their machines. The 'B' model the higher end version, comes with a $35 price tag.
The prospect of 'cheap as chips' (pardon the pun!) computer is a dream for schools, offering the possibility that parents could purchase them buy them for their children just like uniforms, stationary and pen drives, thus relieving heavily stressed budgets - they are small enough to fit in a primary school book bag or even pencil case!
We could also be at the and the beginning of a truly personalised learning system with children sharing their machines between school and home well, until cheaper tablet computers arrive.
Schools could enter a fully interactive educational relationship with their children. When pupils connect, teachers could grade and archive work, leaving pupils free to complete course and homework tailored to their learning needs. Pupils can work at their own pace reviewing class lessons using the textbooks and learning materials held on the device or online without clogging up the family computer.
Will it be a game changer? Will it usurp the big tech players and take their user base? Will it allow universal computer access for individuals and families in areas of social deprivation - the so called digital divide? If its robust enough to satisfy the wishes of so many users, maybe.
A powerful and capable computer using open software for a fraction of the cost of an Xbox - you can even use your TV as a display. It may become as ubiquitous as game boxes, just add a keyboard and mouse. If your IT suite needs a refresh, you could do a lot worse and purchase a few to run a test network.
We'll find out very soon when the first batch of 'Model B' is released anytime now, whether its a brave new world or same old present, IT lesson time definitely won't be boring!
Sunday, 15 January 2012
Digital literacy- The Guardian's Campaign
The Guardian's campaign to upgrade computer science, IT and technology teaching in schools @TheGuardian
How narratives can aid memory
"A compelling story line, however off the wall, can help us remember the facts we're trying to learn ... Stories, then, are at the root of our ability to communicate and understand what's going on around us. Because understanding and memory are intertwined we shouldn't be surprised that they are also very powerful mnemonic devices." @Guardian
Wednesday, 11 January 2012
Apps in Classrooms = Power!
If Michael Grove proposes genuine 'out of the box' teaching re digital literacy, giving school kids the means of digital production, the tools, the understanding to analyse, pick apart, innovate, build and share - it could be a powerful thing.. only 'if' though!
Labels:
apps,
digital literacy,
handheld devices,
mobile phones,
technology,
training
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